Schedule for Friday, Saturday, Sunday, and Monday
The Costume-Con 20 program takes place inside and outside the convention building.
Inside, we have two round-table board rooms, a larger meeting room, and the theatre alongside display and trading areas.
Please note that the Moat has been drained but you should be careful. Drowning may not be an option but you do not wanna be found down there on Tuesday morning with a broken leg.
Program blocks are in one hour sessions actually, fifty minutes to give people time to change rooms.
We also have the overflow room above display area for costume repairs as well as a place to continue program items that are just too good to finish at the end of their hour.
Outside, we have several areas including the Academic Lawn, the Encampment area and the Moat Amphitheatre.
Workshop Fees
The cost of most workshops is included in your convention registration fee. Some workshops that have an extra-ordinary cost will require a voluntary fee to cover materials.
There are many other activities around the convention for you to enjoy. Consult the program sheet for the times and locations of them all.
Friday Programs:
There were no Friday Programs other than the Social
Saturday Programs:
- Opening Ceremonies
- TALK ON TEXTILES and BASIC FIBRES, PLUS CRINKLING and SCRUNCHING WORKSHOP INCLUDING DEMONSTRATIONS (Hosted by Chris Purdy who has come up with the longest item title so far.): Chris Purdy
- WIRED RIBBON FLOWERS (Learn how to make three different kinds wired ribbon flowers for use in hats and costume accessories with Katherine Jepson. Printed hand-outs and wired ribbon flower parts supplied.): Katherine Jepson (2 hours, Voluntary fee, $5)
- FURSUITS 101 (Led by Ivan Repin of Animal Crackers, an introduction to the world of furry costuming.): Ivan Repin
- COSTUME PRESENTATION (A simple workshop on ways to display your costume for people presenting costumes at CC20 and elsewhere.): Unknown
- COSTUME-CON 23 BIDDER’S TIME: Unknown
- LIVE ACTION ROLE PLAYING and MEDIEVAL DISCUSSION (It may look like people hitting other people with strange weapons – well, it is that – but that is not all it is. LRP is a challenging series of skills. Learn what they are and see if you’d like to take part in this great past time.): Unknown
- MILLINERY- FUR and LEATHER (An important, intensive workshop over two afternoons of the convention on the little-known techniques required for adapting and working with furs and leathers. Places are limited, if you wish to take part, tell registration.): Unknown (3 hours)
- Wine Tasting: Lindsay Corby (2 hours)
- BUGGER, MY COSTUME’S NOT FINISHED (We have set aside time in the overflow room located above the display area, upstairs in the theatre, for people who are desperately trying to finish a costume for either of the costume parades. This space is also available as a dressing room for people who have preferred to carry their hall costumes rather than wear them on the bus. No responsibility will be taken for goods left here.)
- FANTASY and SCIENCE FICTION COSTUME PARADE (Parades are open to all convention attendees. The rules are easy, the conditions are friendly. For more on entering, see the entry form at the registration desk. Note: You must have your entry in by the day of the parade.):
Sunday Programs:
- F&SF COSTUME PARADE REVIEW (No, not an opportunity to slag of(f) at the tech crew or others but to show off your work at close hand and discuss the parade in general.): Unknown
- MASCOTS (From corporate identities to sporting crowd revvers, some of the most amazing costumes around are mascots. Find out what it takes to be a great mascot.): Unknown
- GROUP COSTUMING (“A group costume is only as good as its worst member” goes the saying. Is it true? Maybe. Wendy Purcell and Kerri Valkova, costumers who have been successful as individuals and as part of group efforts discuss what works and should be avoided in creating a group costume.): Wendy Purcell and Kerri Valkova
- CHOCOLATE PANEL (It is one of the basic food groups. Find out why.): Unknown
- SHOES, THINGS FOR YOUR FEET and HOW TO MAKE THEM (David Scanlon shows how to design, fit and make a perfectly-fitting shoe.): David Scanlon
- COSTUMING and THE INTERNET (Do they have a relationship? Is it a great source or still a pile of junk assembled by people with nothing to do? Can costumers promote themselves? Can they share information and get to know each. other? Simply, is it of any use to costumers? Charlie Sweeney, George Ivanoff and Paul Poulton discuss and demonstrate in useful ways.): Charlie Sweeney, George Ivanoff and Paul Poulton
- CORSET SEWING TIPS (Wendy Purcell is perhaps Australia’s leading corset maker as well as a highly awarded costumer. What Wendy does not know about corsets is not worth knowing, what she does know will be shared at this discussion.): Wendy Purcell
- NON-COSTUMER’S LOOK AT COSTUMING (So, what does someone who does not costume look for in a costume? Is the amazing craftsmanship of some costumes lost in poor presentation or in presentation that is way over the top? and is there a place for fun, quirky costumes and for people who do not usually take to the stage? Long time conventioneer Sharon Tapnet is joined by costumers and non-costumers to think it through.): Sharon Tapnet
- MILLINERY- FUR and LEATHER (An important, intensive workshop over two afternoons of the convention on the little-known techniques required for adapting and working with furs and leathers. Places are limited, if you wish to take part, tell registration.): Unknown (3 hours)
- BEADING (From her Titanic “jump dress” to stunning 1920s creations, Jayne Coney has an obsession and she wants to share it with you.): Jayne Coney
- BELLY DANCING (Belly dancing is more than just some kind of erotica without a brown paper bag. The costumes of belly dancing are an important part of the story telling. Join Gail Adams and lngrid deBree as they show, discuss and demonstrate the dancer’s belt.): Gail Adams and lngrid deBree
- ZEN and THE ART OF SEWING MACHINE MAINTENACE (Hosted by Michael Riener, former head of Emerco, Australia’s leading hatmakers and uniform tailors. As well as his directorial role, Michael took great pleasure in keeping the Emerco equipment in perfect order. Here, he will demonstrate basic sewing machine maintenance, and care for shears.): Michael Riener
- BUGGER, MY COSTUME’S NOT FINISHED (We have set aside time in the overflow room located above the display area, upstairs in the theatre, for people who are desperately trying to finish a costume for either of the costume parades. This space is also available as a dressing room for people who have preferred to carry their hall costumes rather than wear them on the bus. No responsibility will be taken for goods left here.)
- HISTORICAL COSTUME PARADE (Parades are open to all convention attendees. The rules are easy, the conditions are friendly. For more on entering, see the entry form at the registration desk. Note: You must have your entry in by the day of the parade.)
Monday Programs:
- HISTORICAL COSTUME PARADE REVIEW (No, not an opportunity to slag of(f) at the tech crew or others but to show off your work at close hand and discuss the parade in general.): Unknown
- ICG AGM (The International Costumers’ Guild is collection of costume chapters in various places. Each year, Costume-Con hosts the guild’s annual general meeting.): Carl Mami, Presiding (2 hours)
Also (Listed in Program Book but not Pocket Program):
- ILLUSTRATION, AN INTRODUCTION ( Learn how to improve your costume sketches. This simple and fun workshop will show you how to draw the human form, how to adapt it, and how to pose it on paper, led by award-winning artist and costumer, Kerri Valkova.): Kerri Valkova
- FIGHTING DEMONSTRATIONS, MILITARY DEMONSTRATIONS and OTHERS (We are lucky at CC20 to have the input of many historical societies and re-creation groups along with those dedicated to strange and unusual fighting regimes.): Participants Listed Below
Historical Re-enactors:
- Equus Historica
- 42nd Royal Highland Regiment
- Hot Black Creations Arms and Armour
- Il Condottieri
- LaTrobe University Historical Re-enactment Society
- Live Action Role Playing
- Manning Imperial Arms and Armour
- Multiverse
- New Varangian Guard
- 95th Regiment
- Routiers Pike and Musket Society of Victoria
- 21st eme French Infantry
- Victorican Colonial Infantry Association
- Keith Witthread
- Yoretimes